Work/Play Enabling 3D designs and immersive gaming without the need for wearables
Veldhoven, the Netherlands – 13 January 2021 – This week, at the 2021 Digital Consumer Electronics Show (CES), Dimenco demonstrates the SR Core module, based on its Simulated Reality (SR) technology platform, ready to be implemented by original equipment manufacturers in any products with a display. The first SR-enhanced OEM devices, including laptops and monitors, are scheduled for market release in 2021. Recognizable
by the ‘Built on SR’ branding, they will be equipped by the patented micro lens display technology.
Built on SR
Having introduced the concept of Simulated Reality one year ago, Dimenco is looking at gaming as one of the most promising application areas. New VR and AR titles hit the market each month. SR technology builds on industry standards like OpenVR to ensure compatibility with existing games while adding a true third dimension without the need for headgear or other wearables. Dimenco is working with companies like 3DGameMarket to make older titles available in SR as well, enabling players to genuinely immerse themselves in their favourite games.
The first SR devices will focus on productivity. Thanks to the new OpenVR support developed by Dimenco, they will also be able to run a broad range of 3D and spatial applications. This will allow creators to visualize, explore and improve their 3D designs without having to use wearables. Using the SR software development kit (SDK), available at Dimenco’s development portal, it will be possible to build compatible productivity applications.
Simulated Reality Development Kit
Dimenco’s 32” 8K SR Devkit is the ultimate desktop machine for content creation in a fully spatial environment, delivering a dramatic improvement in possibilities and overall immersive productivity. It comes with the latest SDK version pre-installed, giving developers a plethora of ways to move their content to Simulated Reality. On top of the OpenVR compatibility, the SDK provides API support for OpenGL and DirectX 11, as well as plugins for the Unity3D and Unreal game engines.
“While the market for immersive gaming is growing all around the world, headsets, glasses and other wearable controllers needed for virtual and augmented reality fail to provide the optimal and most natural experience and thus hinder further growth and technology adoption,” says Maarten Tobias, CEO of Dimenco. “With SR Core, we’re dedicated to partner with OEMs to create the interactive platform of the future – realizing our vision of Simulated Reality. Realism, social interactivity, immersion, AI and lots of fun can all be experienced through SR.”
Together with select tech companies such as Nvidia, the SR ecosystem is continuously being expanded, with several significant updates scheduled for 2021. Light field technologies are on the verge of a renaissance and Simulated Reality is the ultimate expression of what these technologies can do.
With origins in Royal Philips Electronics, Dimenco has been leading the spatial visualization market since 2010. The company, based in Veldhoven, the Netherlands, aims to push the boundaries to achieve the dream of simulated reality – one of the world’s biggest developments in 3D. Dimenco unites hardware, software and technology to deliver fast, rich and natural three-dimensional experiences – no wearables required. Its open approach to the possibilities of spatial computing will result in totally new ways of interacting with a display, exceeding industry expectations. Inspired by a future filled with holograms, Dimenco is taking simulated reality out of the realm of science fiction and turning it into reality.