The Award-winning technology company announces it received the prestigious financial grant form Epic, the company behind the popular Unreal Engine and Fortnite.
The Epic MegaGrant is awarded for the further development of its OpenXR runtime, adopting the industry-standard.
With recently being honoured an Innovation Award at CES last January, this is the 2nd award the Dutch technology company wins in Q1 of 2022 based on its Simulated Reality technology.
March 22 - Veldhoven, The Netherlands. Dimenco, the the award-winning market leader in light field 3D display technology announces it received the prestigious Epic MegaGrant for further developments in support of their Simulated Reality display technology (SR) with the OpenXR™ industry-standard. The innovative company, which has released Unreal Engine plugins and SDK, is glad to contribute to the OpenXR ecosystem by shifting away from proprietary API and need for custom driver integrations, in favor of full support of the royalty-free OpenXR industry-standard from the Khronos® Group.
During CES 2022 last January, the company debuted its newly developed Dimenco SR Pro Display and the highly advanced 3D spatial display technology, named Built on SR™. The Dimenco SR Pro Display facilitates the ability to view and engage with virtual 3D objects on a display in a way never before experienced. It enables creators to import real-world, natural presence to their 3D spatial content, in a fully virtual environment – without the need for any HMD (head mounted display) or other wearables. Recently honored with a CES 2022 Innovation Award in the Virtual and Augmented Reality Category,
"Being awarded with the Epic MegaGrant at this early stage is a boost to our development team and our work with Spatial Display technology,"
“We feel honoured that Epic support our vision of Simulated Reality and adopting the OpenXR industry-standard"
Silvino Presa, PhD. Sr. Director of Applications & Services.
With extensions for critical features like eye- and hand tracking, OpenXR is now ensuring a wide range of applications and engines integrations will run on a wide range of XR devices.
For the first time Simulated Reality (SR) display technology allows this generation of OpenXR devices to be not just VR headsets, but newly developed spatial displays based on Built on SR technology.
OpenXR an open standard for cross-platform XR development of the open Metaverse.
Like Epic Games and the 50+ other companies that have joined the Khronos OpenXR Working Group, we focus our efforts on the benefits for the developer’s ecosystem and the openness of a greater connectivity in the Metaverse. An ecosystem where players can play their favourite games and interact in online social experiences, freely on their favourite XR device. Whether it's a virtual- augmented- or Mixed Reality headset, or a SR display from Dimenco.
For more information: Please contact Silvino Presa. firstname.lastname@example.org